Deduction game. Track who saw what; the scorecard is your make-your-own clue sheet.
Setup & play
Classic Clue has 6 suspects, 6 weapons, 9 rooms. One card from each category is set aside as the murder — the rest are dealt to the players.
On your turn, roll, move, and (in a room) suggest a (suspect, weapon, room) triple. The next clockwise player who holds any of those three privately shows you one. If no one can show, you may make an accusation — if correct, you win; if wrong, you're out of the game.
The scorecard tracks what you've been shown and what you've eliminated.
Scoring
No numeric scoring — winning is correctly accusing.
Mark cycle: click a cell to cycle blank → ✓ shown → × no → ? unsure → blank. The envelope column tracks your final deduction for each card.
Strategy: Mark a card "no" when the player who could have shown it didn't (because they didn't have any of your three). Mark "shown" with their initial when they reveal one to you.
Variants
- Classic
6 suspects, 6 weapons, 9 rooms. 21-card pool.
- Master Detective
1988 expanded edition — 9 suspects, 8 weapons, 17 rooms. The notepad scales accordingly.
Common house-rule decisions
These are the questions that come up most often. The Rules tab toggles between the common choices — agree before the first hand or you’ll re-litigate them mid-game.
- How to handle a wrong accusation — out of the game, or one penalty turn.
- Whether the accuser must be in the named room.
- Pass-the-card variant — winner of a suggestion sees the card from a specific player.
- Time limits per turn (rare).